FPL tool · My team · Free

My FPL team — your real squad, with projected points on every player

Type your FPL team ID once and this pulls your actual 15 straight from the official game, then puts a projected score on every player. You get your captain checked against the model's pick, the bench player who should be starting, your weakest starter — and the weekly transfer call: who to sell, who to buy inside the money you actually have, and whether a −4 is worth taking. Free, no login, and your team ID is remembered so you never type it twice.

Load your team

Paste your FPL team ID — or the whole team URL, we'll find it. Nothing to sign up for.

Not sure what your ID is? Here's where to find it — it takes about ten seconds.

How to find your FPL team ID

Log in to the official Fantasy Premier League site, open the “Pick Team” or “Points” page, and look at the address bar: it reads fantasy.premierleague.com/entry/1234567/event/12. The number straight after /entry/ is your team ID. You can paste the whole address into the box above and we'll pull the number out. Step-by-step with screenshots: find your FPL team ID.

What you get back

Where the transfer advice comes from

The same code that produced it played three full Premier League seasons from start to finish — 2025/26, 2024/25 and 2023/24 — making every decision with only the information that existed at the time. Across those three seasons the weekly transfer and team-selection decisions were worth +330, +511 and +537 points. That is the part of the game this model is good at, and it is what runs when you load your team here.

The honest other half: picking the opening squad is the weakest thing it does. Its own Gameweek 1 fifteen, left untouched for a season, finished below the average manager in all three seasons tested. So this page will help you steer a squad through a season. It will not promise you a perfect one in August, and you should be wary of anything that does.

Transfer planning is off until the season is under way. Before the Gameweek 1 deadline everyone has unlimited free transfers, so there is no weekly decision to make — the planner says so rather than inventing one, and switches itself on once the first gameweek has been played.

Everything is a projection, not a promise — the model's accuracy is measured and published in full on the predicted points page, misses included. Want to try changes before you make them? Send your squad to the team builder with one click, or grade a hypothetical 15 in rate my team.

Is this safe? What we can and can't see

Your team ID is public — it's in the address of your own team page and in every mini-league table you're in. We never ask for your FPL password and we can't make a transfer, change your captain or touch your team in any way. We read the same public information anyone can see once a deadline has passed, and nothing more. Your ID is stored in your browser; if you create a free Bawler account it's stored there too, so your team loads on any device. You can clear it any time with “Use a different team”.

Method & sources

Squad, manager summary and availability flags from the Official FPL API; projections from the Bawler expected-points model (walk-forward backtest published on predicted points). Squads only become public once a gameweek deadline has passed — that's the official game's rule, not ours.

FPL is a free fantasy game — this is points analytics, not betting advice.

Updated 13 August 2026, 15:15 UK · Source: Official FPL API

Founding members

Reserve the Arcade Pass at £15

Everything here is free right now, and stays that way through the start of the season. Later this year the advanced tools — your team, transfer planning, chip timing — become the Arcade Pass at £30 a season.

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