FPL double blank gameweeks · 2026/27
A double gameweek (DGW) is when a club plays twice inside one FPL gameweek; a blank gameweek (BGW) is when a club plays none. No 2026/27 doubles or blanks are confirmed yet — none can exist until fixtures are rearranged for cup ties and postponements. This page will be updated when they are, and explains how they form below.
Updated 13 August 2026 · source: Official FPL API · pure fantasy-points analytics
⧗ none confirmed yet
There are no confirmed 2026/27 double or blank gameweeks, and there cannot be any this early. Doubles and blanks only appear once the Premier League moves a fixture — which happens after cup draws are made and matches are postponed, from autumn onwards. We will never publish a fabricated schedule to fill this space. When a fixture is officially rearranged, this table will be updated to show the gameweek, the clubs affected, and whether it is a double or a blank.
The Premier League season is 38 gameweeks, and in a normal one all 20 clubs play exactly once — 10 fixtures. Doubles and blanks are the by-product of the wider football calendar colliding with that grid:
So a blank and a double are two ends of the same event: a match is lifted out of one gameweek (blank) and dropped into another (double). That is exactly the pattern the 2025/26 season produced.
The completed 2025/26 season had three double gameweeks and two blanks, all in the run-in. Note the symmetry: Arsenal and Wolves doubled in GW26 then blanked in GW31, and the six clubs that doubled in GW33 all blanked the very next week in GW34 — the postponed-match / replayed-match cycle in action. Reconstructed from the Official FPL API per-fixture data.
| Gameweek | Type | Clubs affected | Matches |
|---|---|---|---|
| GW26 | Double | Arsenal, Wolves | 11 |
| GW31 | Blank | Arsenal, Crystal Palace, Man City, Wolves sat out | 8 |
| GW33 | Double | Bournemouth, Brighton, Burnley, Chelsea, Leeds, Man City | 13 |
| GW34 | Blank | Bournemouth, Brighton, Burnley, Chelsea, Leeds, Man City sat out | 7 |
| GW36 | Double | Crystal Palace, Man City | 11 |
A normal gameweek = 10 matches (all 20 clubs play once).
Chip usage across 2025/26 shows managers doing exactly what the mechanics reward, and nothing proves the value of these weeks better than where the chips went. Blanks are Free Hit weeks — GW31 and GW34 drove the season's two biggest Free Hit spikes (1.34m and 1.09m plays, roughly 9–11× a typical week) as managers fielded a temporary XI of clubs that were still playing. Doubles are Bench Boost and Triple Captain weeks — the 13-fixture GW33 double saw 823,047 Bench Boosts (~4.5× normal), and the GW36 double drew 1,399,208 Triple Captains, the single biggest chip surge of the season. The average manager score in the big GW33 double (66) was nearly double the blank-week low of 36 in GW34.
| Gameweek | Type | Free Hits | Bench Boosts | Triple Captains | Avg score |
|---|---|---|---|---|---|
| Typical single GW | — | ~118,600 | ~181,700 | ~138,900 | 48 |
| GW26 | Double | 199,177 | 163,842 | 994,106 | 58 |
| GW31 | Blank | 1,344,160 | 18,824 | 34,112 | 38 |
| GW33 | Double | 644,259 | 823,047 | 693,021 | 66 |
| GW34 | Blank | 1,091,511 | 22,830 | 54,817 | 36 |
| GW36 | Double | 89,202 | 464,000 | 1,399,208 | 65 |
The takeaway is durable even though the individual gameweeks change every year: hold your Free Hit for a blank and your Bench Boost and Triple Captain for a double. The full rules for each — including how many you get and when they reset — live on the chips guide.
In 2025/26, managers had two of each chip — one Wildcard, Free Hit, Bench Boost and Triple Captain usable in the first half of the season (GW1–19), and a fresh set of all four for the second half (GW20–38). That second-half reset is why the run-in doubles and blanks are so pivotal: they are where the second Bench Boost, Triple Captain and Free Hit are usually cashed in.
Await confirmation at 2026/27 launch: the exact chip allocation, reset structure and gameweek windows are set by the official game and can change between seasons. We show the 2025/26 rules above and will re-verify every figure against the official rules the day the 2026/27 game opens — nothing here is hardcoded for the new season.
There is a reliable rhythm even though the exact gameweeks move each year. Blanks first appear around the FA Cup third round (early January) and the mid-season cup rounds, then again as clubs progress. The largest doubles almost always land in the run-in — historically anywhere from roughly February through late April, once postponed matches are rescheduled into midweek slots. The 2025/26 pattern above (GW26, then a GW31 blank, the GW33 double, GW34 blank and GW36 double) is a textbook example of that late-season compression.
Confirmations roll out gradually: the Premier League announces rearranged fixtures a few weeks ahead, so a "projected" double becomes a confirmed one only when the fixture date is officially set. That is the gap this page fills — the confirmed table above stays honest and empty until a fixture actually moves, then updates from the fixtures feed rather than from speculation.
When a double is confirmed, a ranked best-DGW-targets table activates here: players sorted by their model expected points summed across both fixtures, so the two-game boost is priced rather than assumed. Until 2026/27 fixtures create a double, here is exactly how it will be built:
The read on our methodology page explains the model in full. Blanks work the reverse way: the model highlights which of your players are sitting out, so you know exactly how many holes a Free Hit or Wildcard needs to cover.
Doubles and blanks are where a season is won or lost on chips, so time them with the data rather than the rumour mill. Plan your run with fixture difficulty, line up your chips on the chips guide, and head back to the FPL gameweek hub for this week's picks. Pure analytics for a free fantasy game — no betting angle here.