FPL double blank gameweeks · 2026/27

FPL Double & Blank Gameweeks 2026/27 — Confirmed, Predicted & Explained

A double gameweek (DGW) is when a club plays twice inside one FPL gameweek; a blank gameweek (BGW) is when a club plays none. No 2026/27 doubles or blanks are confirmed yet — none can exist until fixtures are rearranged for cup ties and postponements. This page will be updated when they are, and explains how they form below.

Updated 13 August 2026 · source: Official FPL API · pure fantasy-points analytics

Confirmed 2026/27 double & blank gameweeks

⧗ none confirmed yet

There are no confirmed 2026/27 double or blank gameweeks, and there cannot be any this early. Doubles and blanks only appear once the Premier League moves a fixture — which happens after cup draws are made and matches are postponed, from autumn onwards. We will never publish a fabricated schedule to fill this space. When a fixture is officially rearranged, this table will be updated to show the gameweek, the clubs affected, and whether it is a double or a blank.

How doubles and blanks form

The Premier League season is 38 gameweeks, and in a normal one all 20 clubs play exactly once — 10 fixtures. Doubles and blanks are the by-product of the wider football calendar colliding with that grid:

  • Cup clashes. When a club reaches an FA Cup or EFL Cup round that lands on a Premier League weekend, its league fixture is postponed — creating a blank for it that week. The postponed match is later replayed in a midweek slot, and if it shares a gameweek with the club's scheduled fixture, that becomes a double.
  • Postponements. Weather, pitch issues, or European commitments can push a fixture out of its original gameweek; the rescheduled date decides whether it lands as a double somewhere later.
  • End-of-season compression. The final rounds bunch up rearranged matches, which is why the biggest doubles and the messiest blanks cluster in the run-in.

So a blank and a double are two ends of the same event: a match is lifted out of one gameweek (blank) and dropped into another (double). That is exactly the pattern the 2025/26 season produced.

Every double & blank gameweek of 2025/26 (final)

The completed 2025/26 season had three double gameweeks and two blanks, all in the run-in. Note the symmetry: Arsenal and Wolves doubled in GW26 then blanked in GW31, and the six clubs that doubled in GW33 all blanked the very next week in GW34 — the postponed-match / replayed-match cycle in action. Reconstructed from the Official FPL API per-fixture data.

GameweekTypeClubs affectedMatches
GW26DoubleArsenal, Wolves11
GW31BlankArsenal, Crystal Palace, Man City, Wolves sat out8
GW33DoubleBournemouth, Brighton, Burnley, Chelsea, Leeds, Man City13
GW34BlankBournemouth, Brighton, Burnley, Chelsea, Leeds, Man City sat out7
GW36DoubleCrystal Palace, Man City11

A normal gameweek = 10 matches (all 20 clubs play once).

Which chips paid off in each

Chip usage across 2025/26 shows managers doing exactly what the mechanics reward, and nothing proves the value of these weeks better than where the chips went. Blanks are Free Hit weeks — GW31 and GW34 drove the season's two biggest Free Hit spikes (1.34m and 1.09m plays, roughly 9–11× a typical week) as managers fielded a temporary XI of clubs that were still playing. Doubles are Bench Boost and Triple Captain weeks — the 13-fixture GW33 double saw 823,047 Bench Boosts (~4.5× normal), and the GW36 double drew 1,399,208 Triple Captains, the single biggest chip surge of the season. The average manager score in the big GW33 double (66) was nearly double the blank-week low of 36 in GW34.

GameweekTypeFree HitsBench BoostsTriple CaptainsAvg score
Typical single GW~118,600~181,700~138,90048
GW26Double199,177163,842994,10658
GW31Blank1,344,16018,82434,11238
GW33Double644,259823,047693,02166
GW34Blank1,091,51122,83054,81736
GW36Double89,202464,0001,399,20865

The takeaway is durable even though the individual gameweeks change every year: hold your Free Hit for a blank and your Bench Boost and Triple Captain for a double. The full rules for each — including how many you get and when they reset — live on the chips guide.

The chip rules that make these weeks matter

In 2025/26, managers had two of each chip — one Wildcard, Free Hit, Bench Boost and Triple Captain usable in the first half of the season (GW1–19), and a fresh set of all four for the second half (GW20–38). That second-half reset is why the run-in doubles and blanks are so pivotal: they are where the second Bench Boost, Triple Captain and Free Hit are usually cashed in.

Await confirmation at 2026/27 launch: the exact chip allocation, reset structure and gameweek windows are set by the official game and can change between seasons. We show the 2025/26 rules above and will re-verify every figure against the official rules the day the 2026/27 game opens — nothing here is hardcoded for the new season.

When double and blank gameweeks typically land

There is a reliable rhythm even though the exact gameweeks move each year. Blanks first appear around the FA Cup third round (early January) and the mid-season cup rounds, then again as clubs progress. The largest doubles almost always land in the run-in — historically anywhere from roughly February through late April, once postponed matches are rescheduled into midweek slots. The 2025/26 pattern above (GW26, then a GW31 blank, the GW33 double, GW34 blank and GW36 double) is a textbook example of that late-season compression.

Confirmations roll out gradually: the Premier League announces rearranged fixtures a few weeks ahead, so a "projected" double becomes a confirmed one only when the fixture date is officially set. That is the gap this page fills — the confirmed table above stays honest and empty until a fixture actually moves, then updates from the fixtures feed rather than from speculation.

Best double gameweek targets — how Bawler ranks them

When a double is confirmed, a ranked best-DGW-targets table activates here: players sorted by their model expected points summed across both fixtures, so the two-game boost is priced rather than assumed. Until 2026/27 fixtures create a double, here is exactly how it will be built:

  • Take both of a doubling club's fixtures and price each one with our per-fixture win, clean-sheet and goal probabilities.
  • Sum each player's expected points across the two games — a mid-price defender with two winnable fixtures can outscore a premium with one hard game.
  • Cross-check against fixture difficulty so the ranking flags where the double is genuinely favourable, not just double.
  • Disclosed as model projections, not guarantees — the same engine behind our public track record.

The read on our methodology page explains the model in full. Blanks work the reverse way: the model highlights which of your players are sitting out, so you know exactly how many holes a Free Hit or Wildcard needs to cover.

Doubles and blanks are where a season is won or lost on chips, so time them with the data rather than the rumour mill. Plan your run with fixture difficulty, line up your chips on the chips guide, and head back to the FPL gameweek hub for this week's picks. Pure analytics for a free fantasy game — no betting angle here.